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#ifndef __DVAPI_D3D10_H_
#define __DVAPI_D3D10_H_

#include <d3d10_1.h>
#include <d3d10.h>
#include "DVPAPI.h"

DVPAPI_INTERFACE
dvpInitD3D10Device(ID3D10Device *pD3D10Device,
                   uint32_t flags);

DVPAPI_INTERFACE
dvpCloseD3D10Device(ID3D10Device *pD3D10Device);


DVPAPI_INTERFACE
dvpBindToD3D10Device(DVPBufferHandle hBuf, 
                     ID3D10Device *pD3D10Device);

DVPAPI_INTERFACE
dvpUnbindFromD3D10Device(DVPBufferHandle hBuf, 
                         ID3D10Device *pD3D10Device); 

DVPAPI_INTERFACE
dvpCreateGPUD3D10Resource(ID3D10Resource *pD3DResource, 
                          DVPBufferHandle *bufferHandle);

DVPAPI_INTERFACE
dvpGetRequiredConstantsD3D10Device(uint32_t *bufferAddrAlignment,
                                   uint32_t *bufferGPUStrideAlignment,
                                   uint32_t *semaphoreAddrAlignment,
                                   uint32_t *semaphoreAllocSize,
                                   uint32_t *semaphorePayloadOffset,
                                   uint32_t *semaphorePayloadSize,
                                   ID3D10Device *pD3D10Device);

#endif